DEFINITION STRUCTURAL PARTITION RELATIONSHIPS SEMANTIC TAXONOMY BORDERS INTERNAL STRUCTURE TEXTUAL SYNTAX CONTENT MANAGEMENT

BUILDING BLOCK - Behavior


Description
Abstract Concept
Behavior is an Operating Asset that describes any action or reaction of an Agent to external or internal Behavioral Events.  Behaviors include Action Processes (action), Interaction Processs (stories) or interactions (Service Interface).
The course of actions of a  Behavior is constrained ( Rule Enforcement) by the application of Behavioral Rules that define what is allowed and not allowed to do.
External references  ISO 15926 - ClassOfActivity,    OMG - KerML - Behavior,    OMG - UML - Behavior,    OpenGroup - ArchiMate - Behavior-Elements,    Russell Ackoff - System of Concepts - Behavior,    WordNet - Behavior and Activity
Super Types  Operating Asset (from partition:  Structural Partition of Operating Asset)  
Functional Domain  System Operating Framework - SOF
The System Operating Framework - SOF models how an active system (Agent) operates/functions (Behavior) in its Operating Eco-System to produce Outcome Events that benefit (value) to other Agents or affect (have an effect upon) these Agents.
Dictionary  Dictionary of SysFEAT patterns
Lexical Scope  Architecture Container 
Framework Mapping ArchiMate - Top-Level Language Structure : Behavior Element
ArchiMate - Generic Metamodel : Behavior Element

STRUCTURAL PARTITION


RELATIONSHIPS


Simple Graph Graph & Inheritance Table

Simple Graph

Composition:   Classification:   Specialization:   Enumerated definition:   Syntax:   

TEXTUAL SYNTAX


SEMANTIC TAXONOMY


Sub-Types Super-Types

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BORDERS


NameSuper typeBorder TypeDescription
Behavior Temporal Border   Behavioral Event  
End Event  Operating Asset::Operating Exit    Class of Bounded Individual::End Type     Behavioral Event  An  End Event is a temporal border of a Behavior representing the production of a Behavioral Event that ends it.
Input  Behavior::Start Event     Outcome Event  An  Input is a border of a Behavior that refers to the reaction to an Outcome Event that starts the Behavior.
Output  Behavior::End Event     Outcome Event  An  Output is a border of a Behavior that refers to the production of an Outcome Event that ends the Behavior.
Start Event  Operating Asset::Operating Entry    Class of Bounded Individual::Start Type     Behavioral Event   Start Event is a temporal border of a Behavior representating its reaction to a Behavioral Event that starts it.

INTERNAL STRUCTURE


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