DEFINITION RELATIONSHIPS SEMANTIC TAXONOMY BORDERS INTERNAL STRUCTURE TEXTUAL SYNTAX CONTENT MANAGEMENT

BUILDING BLOCK - Interaction Process


Description
Abstract Concept
An  Interaction Process is a story (Behavior) that describes how the components of an Agent interacts to produce and consume Outcome Events.
This includes:
1) A course of events represented by  Object Flows depicting the succesion of  intermediate Outcome Events towards the production of the final Outcome Events.
2) Interacting Agents who participate to the story.
External references  OMG - UAF - InteractionScenario
Super Types  Behavior (from partition:  Structural Partition of Behavior)  
Functional Domain  System Operating Framework - SOF
The System Operating Framework - SOF models how an active system (Agent) operates/functions (Behavior) in its Operating Eco-System to produce Outcome Events that benefit (value) to other Agents or affect (have an effect upon) these Agents.
Dictionary  Dictionary of SysFEAT patterns
Lexical Scope  Architecture Container 
Framework Mapping UAF - Operational Views : InteractionScenario
UAF - Resource Views : InteractionScenario
UAF - Personal Views : InteractionScenario

RELATIONSHIPS


Simple Graph Graph & Inheritance Table

Simple Graph

Composition:   Classification:   Specialization:   Enumerated definition:   Syntax:   

TEXTUAL SYNTAX


SEMANTIC TAXONOMY


Sub-Types Super-Types

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BORDERS


NameSuper typeBorder TypeDescription
Behavior Temporal Border   Behavioral Event  
End Event  Operating Asset::Operating Exit    Class of Bounded Individual::End Type     Behavioral Event  An  End Event is a temporal border of a Behavior representing the production of a Behavioral Event that ends it.
Input  Behavior::Start Event     Outcome Event  An  Input is a border of a Behavior that refers to the reaction to an Outcome Event that starts the Behavior.
Output  Behavior::End Event     Outcome Event  An  Output is a border of a Behavior that refers to the production of an Outcome Event that ends the Behavior.
Start Event  Operating Asset::Operating Entry    Class of Bounded Individual::Start Type     Behavioral Event   Start Event is a temporal border of a Behavior representating its reaction to a Behavioral Event that starts it.

INTERNAL STRUCTURE


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CONNECTORS

ConnectorSourceTargetConnector TypeDescription
 Interaction Flow   Scenario Participant.  Output   Scenario Participant.  Input   Outcome Event Abstract Connection