| Description | Abstract Concept An Interaction Process is a story (Behavior) that describes how the components of an Agent interacts to produce and consume Outcome Events. This includes: 1) A course of events represented by Object Flows depicting the succesion of intermediate Outcome Events towards the production of the final Outcome Events. 2) Interacting Agents who participate to the story. |
|---|---|
| External references |
OMG - UAF - InteractionScenario |
| Super Types |
Behavior (from partition:
Structural Partition of Behavior) |
| Functional Domain |
System Operating Framework - SOFThe System Operating Framework - SOF models how an active system (Agent) operates/functions (Behavior) in its Operating Eco-System to produce Outcome Events that benefit (value) to other Agents or affect (have an effect upon) these Agents. |
| Dictionary |
Dictionary of SysFEAT patterns |
| Lexical Scope |
Architecture Container |
| Framework Mapping |
UAF - Operational Views : InteractionScenario UAF - Resource Views : InteractionScenario UAF - Personal Views : InteractionScenario |
Composition: ➝ Classification: ➝ Specialization: ➝ Enumerated definition: ➝ Syntax: ➝
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| Name | Super type | Border Type | Description |
|---|---|---|---|
| Behavior Temporal Border |
Behavioral Event | ||
| End Event |
Operating Asset::Operating Exit
Class of Bounded Individual::End Type |
Behavioral Event | An End Event is a temporal border of a Behavior representing the production of a Behavioral Event that ends it. |
| Input |
Behavior::Start Event |
Outcome Event | An Input is a border of a Behavior that refers to the reaction to an Outcome Event that starts the Behavior. |
| Output |
Behavior::End Event |
Outcome Event | An Output is a border of a Behavior that refers to the production of an Outcome Event that ends the Behavior. |
| Start Event |
Operating Asset::Operating Entry
Class of Bounded Individual::Start Type |
Behavioral Event | A Start Event is a temporal border of a Behavior representating its reaction to a Behavioral Event that starts it. |
| Connector | Source | Target | Connector Type | Description |
|---|---|---|---|---|
Interaction Flow |
Scenario Participant.
Output |
Scenario Participant.
Input |
Outcome Event |
Abstract Connection
|