DEFINITION CONCEPT GRAPH CONCEPT DESCRIPTIONS TEXTUAL SYNTAX CONTENT MANAGEMENT

CONCEPT DOMAIN - Policies


DescriptionPattern Domain
The  Policies domain defines  Directives and Behavioral Rules that constrain enterprise structures (Agents structure) and Behaviors.
External references  OMG - BMM - Directive
Dictionary  SysFEAT System Operating Framework
Parent Domain  Systemic Operating Ontology 
Domain dependencies  Architecture Assets 
  Architecture Packages 
  Compositionality 
  Information Assets 

DOMAIN CONCEPT GRAPH


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CONCEPT DESCRIPTIONS


ABSTRACT CONCRETE
ConceptDescription
  Behavioral Rule
Behavioral Rule is a Directive intended to guide the Behavior of Agents, in compliance with enterprise Policy(ies) or regulations.
Often, a  Behavioral Rule is derived from a Policy Behavioral Rules are enforced in Processes and Agents.
  Information Asset
An  Information Asset  represents anything that can be communicated or memorized by an Agent to produce and react to Outcome Events.
An  Information Asset is either an Information Entity or an  Information Property.
The difference lies in their relationship to change and to time. Information Entity(ies) can change over time and have a lifeycle while  Information Propertys are immutable characteristics.
  Policy
Policy is a Directive that is not directly enforceable whose purpose is to govern, guide or constrain the structure and Behavior of Agents in the enterprise.
Policies provide the basis for rules and govern Behaviors carried out by Agents.
  Policy Category Policy Category is a classification of policies. In regulations, it represents sections of the law.

TEXTUAL SYNTAX